package com.kharthick.pwGame.map;

import java.awt.Graphics;
import java.util.Vector;
import java.awt.MediaTracker;

/**
 * just a sample map until we can get a map loading system in place
 *
 */
public class TutorialMap extends Map {
	// Try to load this dynamically when you put in XML maps
	
	//private Tile [][] map = null;
	
	static String stringMap[][] = new String[][]{
		  /*0*/	{"w","w","w","w","w","w","w","w","w","w"},
	 	  /*1*/	{"w","f","f","f","f","f","f","f","f","w"},
		  /*2*/	{"w","f","g","g","g","g","g","g","f","w"},
		  /*3*/	{"w","f","g","d","m","m","d","g","f","w"},
		  /*4*/	{"w","f","g","d","m","m","d","g","f","w"},
	 	  /*5*/	{"w","f","g","g","g","g","g","g","f","w"},
		  /*6*/	{"w","f","f","f","f","f","f","f","f","w"},
		  /*7*/	{"w","w","w","w","w","w","w","w","w","w"},
		//	 0,1,2,3,4,5,6,7,8,9
	};
	
	static String [][] stringUnits = new String [][]{
		{"s"},
		{"a"}
	};
	
	public TutorialMap(MediaTracker tracker) {
		//Load up the tiles
		super(stringMap, "Tutorial Map", tracker, 50, 2);	
	}
	
	public String[][] getStartUnits(){
		return stringUnits;
	}
}
